@article{Phong:1975:ICG,
citeseer = {http://citeseer.ist.psu.edu/context/108062/0},
number = {6},
volume = {18},
author = {Bui-Tuong Phong},
optstatus = {url},
title = {{I}llumination for {C}omputer {G}enerated {P}ictures},
abstract = {The quality of computer generated images of three-dimensional
scenes depends on the shading technique used to paint the objects
on the cathode-ray tube screen. The shading algorithm itself
depends in part on the method for modeling the object, which also
determines the hidden surface algorithm. The various methods of
object modeling, shading, and hidden surface removal are thus
strongly interconnected. Several shading techniques corresponding
to different methods of object modeling and the related hidden
surface algorithms are presented here. Human visual perception and
the fundamental laws of optics are considered in the development
of a shading rule that provides better quality and increased
realism in generated images.},
localfile = {papers/Phong.1975.ICG.pdf},
optkeywords = {GRAPHICS SHADING SPECULAR},
doi = {http://doi.acm.org/10.1145/360825.360839},
year = {1975},
journal = j-CACM,
pages = {311--317},
}
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