@inproceedings{Pugh:1992:DSA,
author = {David Pugh},
booktitle = {Proceedings of the 1992 Symposium on Interactive 3{D} Graphics},
editor = {Marc Levoy and Edwin E. Catmull},
optstatus = {abstract},
address = {Cambridge, MA},
localfile = {papers/Pugh.1992.DSO.pdf},
abstract = {Before the introduction of Computer Aided Design and solid
modeling systems, designers had developed a set of techniques for
designing solid objects by sketching their ideas on pencil and
paper and refining them into workable designs. Unfortunately,
these techniques are different from those for designing objects
using a solid modeler. Not only does this waste avast reserve of
talent and experience (people typically start drawing from the
moment they can hold a crayon), but it also has a more fundamental
problem: designers can use their intuition more effectively when
sketching than they can when using a solid modeler. Viking is a
solid modeling system whose user-interface is based on interactive
sketch interpretation. Interactive sketch interpretation lets the
designer create a line-drawing of a de- sired object while Viking
generates a three-dimensional ob- ject description. This
description is consistent with both the designer’s line-drawing,
and a set of geometric constraints either derived from the
line-drawing or placed by the de- signer. Viking’s object
descriptions are fully compatible with the object descriptions
used by traditional solid modelers. As a result, interactive
sketch interpretation can be used with traditional solid modeling
techniques, combining the advan- tages of both sketching and solid
modeling.},
title = {{D}esigning {S}olid {O}bjects {U}sing {I}nteractive {S}ketch
{I}nterpretation},
publisher = {ACM Press},
optmonth = {mar--apr},
doi = {http://doi.acm.org/10.1145/147156.147178},
pages = {117--126},
year = {1992},
}
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