@inproceedings{Roessl:2000:LAR2,
optnote = {},
optorganization = {},
author = {Christian R{\"o}ssl and Leif Kobbelt},
optkey = {},
optannote = {},
optseries = {},
editor = {Brian A. Barsky and Yoshihisa Shinagawa and Wenping Wang},
url = {http://csdl.computer.org/comp/proceedings/pg/2000/0868/00/08680087abs.htm},
address = {Los Alamitos},
localfile = {papers/Roessl.2000.LAR2.pdf},
publisher = {IEEE Computer Society Press},
doi = {http://doi.ieeecomputersociety.org/10.1109/PCCGA.2000.883890},
optmonth = {},
citeseer = {http://citeseer.nj.nec.com/rossl00lineart.html},
optcrossref = {},
booktitle = {Proceedings of Pacific Graphics 2000 (Hong Kong, oct 2000)},
optstatus = {OK},
optvolume = {},
optnumber = {},
title = {{L}ine {A}rt {R}endering of {3D}-{M}odels},
abstract = {In recent years, several techniques have been proposed for
automatically producing line-art illustrations. In this paper a
new non photo-realistic rendering scheme for triangulated surfaces
is presented. In contrast to prior approaches with parametric
surfaces, there is no global parameterization for triangle meshes.
So a new approach is made to automatically generate a direction
field for the strokes. Discrete curvature analysis on such meshes
allows to estimate differential parameters. Lines of curvature are
then constructed to be used as strokes. Using triangulated
surfaces allows to render aesthetically pleasing line drawings
from a huge class of models. Besides, experiments show that even
real time visualization is possible.},
year = {2000},
pages = {87--96},
}
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