@misc{Rungsarityotin:1996:PA,
optpostscript = {},
howpublished = {Web site, Georgia Tech., Project: Advanced Topics in
Rendering},
optdoi = {},
optwww = {},
author = {Wasinee Rungsarityotin and Victor Zordan},
optannote = {},
url = {http://web.archive.org/web/20040616210941/http://www.cc.gatech.edu/people/home/victor/painterly.html},
abstract = {In siggraph 96, ``Painterly Rendering for Animation'' introduced
an exciting approach for rendering images that appeared to be hand
painted. The approach applied brush strokes in screen space to
projected particles representing the scene geometry surfaces. By
using the projected particles, frame to frame consistency for
animation was supported. Orientation information for the scene
geometry dictated the direction of the strokes in screen space.
The shapes of the brush strokes could be used to change the style
of the final image. This report summarizes our decisions, the
algorithm we implemented and how it differs from the painterly
approach, followed by conclusions and future work. A detailed
description of the original algorithm is described in the paper
[ref 1].},
localfile = {papers/Rungsarityotin.1996.PA.pdf},
title = {{T}he {P}ainterly {A}pproach},
optkeywords = {},
optciteseer = {},
year = {1996},
}
|