@inproceedings{Sato:2004:E3S,
opteditor = {},
optpostscript = {},
optaddress = {},
optorganization = {},
author = {Tomoya Sato and Yoshinori Dobashi and Tsuyoshi Yamamoto and Katsumi
Takao and Ken-Ichi Anjyo},
optkey = {},
optannote = {},
optseries = {},
localfile = {papers/Sato.2004.E3S.pdf},
optisbn = {},
publisher = {IEEE},
doi = {http://dx.doi.org/10.1109/CGI.2004.44},
optmonth = {},
optciteseer = {},
opturl = {},
optcrossref = {},
optwww = {},
booktitle = {Proceedings of Computer Graphics International 2004},
optvolume = {},
optnumber = {},
abstract = {In a cel animation workplace, non-photorealistic rendering
techniques are often applied to a 3D scene model, which is
constructed by referring to the 2D hand-drawn images of the scene.
There exist a lot of scene features that must be modeled from the
2D information. The accentuation effects are amongst the most
important features in a hand-drawn scene. In this context,
accentuation refers to adding handdrawn shading of the scene. The
specific region that an artist wishes the viewer to observe is
drawn brighter than the other regions. In this paper, a method is
proposed for the extraction of the accentuation effects from a
single 2D painted image of an animated scene. This method enables
the automatic addition of the accentuation effects to each frame
of the animation, observed from other viewpoints.},
title = {{E}xtracting {3D} {S}tylized {A}ccentuation {E}ffects from a
{P}ainted {I}mage},
year = {2004},
pages = {222--229},
}
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