@inproceedings{Selle:2004:CRS,
optorganization = {},
author = {Andrew Selle and Alex Mohr and Stephen Chenney},
optkey = {},
optseries = {},
editor = {Aaron Hertzmann and Craig Kaplan},
localfile = {papers/Selle.2004.CRS.pdf},
address = {New York},
publisher = {ACM Press},
optmonth = {},
doi = {http://doi.acm.org/10.1145/987657.987666},
opturl = {},
optwww = {},
optcrossref = {},
booktitle = NPAR2004,
optstatus = {},
optvolume = {},
optnumber = {},
title = {{C}artoon {R}endering of {S}moke {A}nimation},
abstract = {We describe a technique for generating cartoon style animations of
smoke. Our method takes the output of a physically-based simulator
and uses it to drive particles that are rendered using a variant
of the depth differences technique (originally used for rendering
trees). Specific issues we address include the placement and
evolution of primitives in the flow and the maintenance of
temporal coherence. The results are visually simple, flicker-free
animations that convey the turbulent, dynamic nature of the gas
with simple outlines.},
year = {2004},
pages = {57--60},
}
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