@article{Shamir:2006:CG3,
optpostscript = {},
number = {3},
month = {may/jun},
author = {Ariel Shamir and Michael Rubinstein and Tomer Levinboim},
optkey = {},
optannote = {},
localfile = {papers/Shamir.2006.CG3.pdf},
optkeywords = {},
doi = {http://dx.doi.org/10.1109/MCG.2006.58},
optciteseer = {},
journal = j-IEEE-CGA,
opturl = {http://doi.ieeecomputersociety.org/10.1109/MCG.2006.58},
volume = {26},
optwww = {},
title = {{G}enerating {C}omics from {3D} {I}nteractive {C}omputer {G}raphics},
abstract = {There are times when computer graphics is required to be succinct
and simple. Carefully chosen simplified and static images can
portray a story narration as effectively as 3D photorealistic
dynamic graphics. This article presents an automatic system that
transforms dynamic graphics originating from interactions in a
computer game's 3D virtual world into a sequence of static comic
images. The system traces events during the interaction and then
analyzes and breaks them into scenes. Based on user-defined
parameters of point-of-view and story granularity it chooses
specific time-frames to create static images, renders them, and
applies postprocessing to reduce their cluttering. Our system
extends the principle of intelligent reduction-of-details from the
spatial to the temporal domain by choosing important events and
depicting them visually. The end result is a sequence of comic
images that summarize the main happenings in the game and present
them in a coherent but concise manner.},
pages = {53--61},
year = {2006},
}
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