@inproceedings{Skaria:2001:MSC,
opteditor = {},
optpostscript = {},
optorganization = {},
author = {Sajan Skaria and Ergun Akleman and Frederic I. Parke},
optkey = {},
optannote = {},
optseries = {},
address = IEEEAdr,
localfile = {papers/Skaria.2001.MSC.pdf},
optisbn = {},
publisher = IEEEPub,
optkeywords = {},
doi = {http://doi.ieeecomputersociety.org/10.1109/SMA.2001.923393},
optmonth = {},
optciteseer = {},
opturl = {},
optcrossref = {},
optwww = {},
booktitle = {Proceedings of the International Conference on Shape Modeling and
Applications (SMI'01, May 7--11, 2001, Genova, Italy)},
optvolume = {},
optnumber = {},
abstract = {Modeling three-dimensional faces on the computer has been an
interesting yet challenging problem. This paper presents a method
for creating cartoon faces by using a subdivision scheme. We use
set-operations for conceptual design of subdivision control
meshes. To ensure the quality of the control mesh, we have
eliminated high valenced extraordinary vertices since smoothness
of the surface decreases with valence. In addition, we have
limited the number of extraordinary vertices to eliminate ripples.
We have also ensured an even structure around extraordinary
vertices (The size of each quadrilateral in subdivided meshes are
roughly similar). We have also developed a user-friendly interface
to sculpt the control mesh. Using this interface we have been able
to create a variety of cartoon faces.},
title = {{M}odeling {S}ubdivision {C}ontrol {M}eshes for {C}reating {C}artoon
{F}aces},
year = {2001},
pages = {216--225},
}
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