@article{Slater:1988:TDM,
optpostscript = {},
number = {4},
author = {Mel Slater},
optkey = {},
optannote = {},
url = {http://www.eg.org/EG/CGF/volume7/issue4/v07i4pp323-329_abstract.html},
localfile = {papers/Slater.1988.TDM.pdf},
optkeywords = {},
journal = j-CGF,
optmonth = {},
optciteseer = {},
volume = {7},
optdoi = {},
optwww = {},
title = {{A} {T}op {D}own {M}ethod for {I}nteractive {D}rawing},
abstract = {Traditional interactive drawing programs adopt a bottom-up
approach, allowing the user to construct a picture by the use of
discrete tools, for example, lines, circles, rectangles, and so
on. This paper presents a different approach, which allows users
to construct graphical objects by stretching and cutting existing
objects. The representation is simply implemented, based on a ring
of cubic Bezier curves, and use of the de Casteljau algorithm.},
pages = {323--329},
year = {1988},
}
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