@inproceedings{Small:1991:SWM,
optcitations = {Haeberli:1990:PBN, Hanrahan:1990:WPT,Strassmann:1986:HB},
author = {David Small},
series = {SPIE Proceedings Series},
editor = {Walter R. Bender and Wil Plouffe},
localfile = {papers/Small.1991.SWM.pdf},
address = {Bellingham, Washington},
optkeywords = {paint brush},
publisher = {SPIE},
optmonth = feb,
doi = {http://dx.doi.org/10.1117/12.44417},
citeseer = {http://citeseer.nj.nec.com/234779.html},
volume = {1460},
booktitle = {{I}mage {H}andling and {R}eproduction {S}ystems {I}ntegration},
optstatus = {},
title = {{S}imulating {W}atercolor by {M}odeling {D}iffusion, {P}igment, and
{P}aper {F}ibers},
abstract = {This paper explores a parallel approach to the problem of
predicting the actions of pigment and water when applied to paper
fibers. This work was done on the Connection Machine II, whose
parallel architecture allows one to cast the problem as that of a
complex cellular automata. One defines simple rules for the
behavior of each cell based on the state of that cell and its
immediate neighbors. By repeating the computation for each cell in
the paper over many time steps, elaborate and realistic behaviors
can be achieved. The simulation takes into account diffusion,
surface tension, gravity, humidity, paper absorbency and the
molecular weight of each pigment. At each time step a processor
associated with each fiber in the paper computes water and pigment
gradients, surface tension and gravitational forces, and decides
if there should be any movement of material. Pigment and water can
be applied and removed (blotting) with masks created from type or
scanned images. Use of a parallel processor simplifies the
creation and testing of software, and variables can be stored and
manipulated at high precision. The resulting simulation runs at
approximately one-tenth real time.},
optnumber = {15},
year = {1991},
pages = {140--146},
}
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