@article{Sousa:1999:CGP,
number = {3},
month = sep,
optnote = {},
optorganization = {Eurographics},
author = {Sousa, Mario Costa and John W. Buchanan},
optkey = {},
optannote = {},
optseries = {},
editor = {Pere Brunet and Roberto Scopigno},
address = {Oxford},
localfile = {papers/Sousa.1999.CGP.pdf},
publisher = {NCC Blackwell Ltd},
doi = {http://dx.doi.org/10.1111/1467-8659.00340},
optmonth = {},
journal = EUROGRAPHICS1999,
citeseer = {http://citeseer.nj.nec.com/258763.html},
volume = {18},
optcrossref = {},
booktitle = {Proceedings of EuroGraphics'99 (Milano, Italy, sep1999)},
optstatus = {doi},
title = {{C}omputer-{G}enerated {G}raphite {P}encil {R}endering of 3{D}
{P}olygonal {M}odels},
abstract = {Researchers in no-photorealistic rendering have investigated the
display of three-dimensional worlds using the various display
models. In particular, recent work has focused on the modeling of
traditional artistic media and styles such as pen-and-ink
illustration and watercolor painting. By providing 3D rendering
systems that use these alternative display models users can
generate traditional illustration renderings of their
three-dimensional worlds. In this paper we present our graphite
pencil 3D renderer. We have broken the problem of simulating
pencil drawing down into four fundamental parts: (1) simulating
the drawing materials (graphite pencil and drawing paper, blenders
and kneaded eraser), (2) modeling the drawing primitives
(individual pencil strokes and mark-making to create tones and
textures), (3) simulating the basic rendering techniques used by
artists and illustrators familiar with pencil rendering, and (4)
modeling the control of the drawing composition. Each part builds
upon the others and is essential to developing the framework for
higher-level rendering methods and tools. In this paper we present
parts 2, 3 and 4 of our research. We present non-photorealistic
graphite pencil rendering methods for outlining and shading. We
also present the control of drawing steps from preparatory
sketches to finished rendering results. We demonstrate the
capabilities of our approach with a variety of images generated
from 3D models.},
year = {1999},
pages = {195--207},
}
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