@article{Tan:2005:HRW,
optpostscript = {},
number = {1},
month = {jan/feb},
author = {Kar-han Tan and Rogerio Feris and Matthew Turk and James Kobler and
Jingyi Yu and Ramesh Raskar},
optkey = {},
optannote = {},
localfile = {papers/Tan.2005.HRW.pdf},
optkeywords = {},
doi = {http://dx.doi.org/10.1109/MCG.2005.10},
optciteseer = {},
journal = j-IEEE-CGA,
opturl = {},
volume = {25},
optwww = {},
title = {{H}arnessing {R}eal-{W}orld {D}epth {E}dges with {M}ultiflash
{I}maging},
abstract = {A method for capturing geometric features of real-world scenes
relies on a simple capture setup modification. The system might
conceivably be packaged into a portable self-contained device. The
multiflash imaging method bypasses 3D geometry acquisition and
directly acquires depth edges from images. In the place of
expensive, elaborate equipment for geometry acquisition, we use a
camera with multiple strategically positioned flashes. Instead of
having to estimate the full 3D coordinates of points in the scene
(using, for example, 3D cameras) and then look for depth
discontinuities, our technique reduces the general 3D problem of
depth edge recovery to one of 2D intensity edge detection. Our
method could, in fact, help improve current 3D cameras, which tend
to produce incorrect results near depth discontinuities.
Exploiting the imaging geometry for rendering provides a simple
and inexpensive solution for creating stylized images from real
scenes. We believe that our camera will be a useful tool for
professional artists and photographers, and we expect that it will
also let the average user easily create stylized imagery.},
pages = {32- 38},
year = {2005},
}
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