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[TC+00]  Pen-and-Ink Rendering in Volume Visualisation

Treavett:2000:PIR (In proceedings)
Author(s)Treavett S. and Chen M.
Title« Pen-and-Ink Rendering in Volume Visualisation »
InProceedings Visualization 2000
Editor(s)T. Ertl and B. Hamann and A. Varshney
Page(s)203--210
Year2000
OrganizationIEEE Computer Society Technical Committee on Computer Graphics
Editor(s)T. Ertl and B. Hamann and A. Varshney

Abstract & Keywords
This paper is concerned with the development of non-photorealistic rendering techniques for volume visualisation. In particular, we present two pen-and-ink rendering methods, a 3D method based on non-photorealistic solid textures, and a 2+D method that involves two rendering phases in the object space and image space respectively. As both techniques utilize volume- and image-based data representations, they can be built upon a traditional volume rendering pipeline, and be integrated with photorealistic methods available in such a pipeline. We demonstrate that such an integration facilitates an effective mechanism for enhancing visualisation and its interpretation.

Keywords: Volume rendering, non-photorealistic rendering, pen-and-ink rendering, 3D texture mapping

BibTeX code
@inproceedings{Treavett:2000:PIR,
  opturl = {},
  author = {Steve M. F. Treavett and Min Chen},
  keywords = {Volume rendering, non-photorealistic rendering, pen-and-ink
              rendering, 3D texture mapping},
  booktitle = {Proceedings Visualization 2000},
  optabstract = {},
  editor = {T. Ertl and B. Hamann and A. Varshney},
  optstatus = {url},
  localfile = {papers/Treavett.2000.PIR.pdf},
  title = {{P}en-and-{I}nk {R}endering in {V}olume {V}isualisation},
  abstract = {This paper is concerned with the development of non-photorealistic
              rendering techniques for volume visualisation. In particular, we
              present two pen-and-ink rendering methods, a 3D method based on
              non-photorealistic solid textures, and a 2+D method that involves
              two rendering phases in the object space and image space
              respectively. As both techniques utilize volume- and image-based
              data representations, they can be built upon a traditional volume
              rendering pipeline, and be integrated with photorealistic methods
              available in such a pipeline. We demonstrate that such an
              integration facilitates an effective mechanism for enhancing
              visualisation and its interpretation.},
  doi = {http://dx.doi.org/10.1109/VISUAL.2000.885696},
  pages = {203--210},
  year = {2000},
  organization = {IEEE Computer Society Technical Committee on Computer
                  Graphics},
}

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