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[VBT+06b]  Dynamic Painting of Animated 3D Scenes

Vanderhaeghe:2006:NLL (In proceedings)
Author(s)Vanderhaeghe D., Barla P., Thollot J. and Sillion F.
Title« Dynamic Painting of Animated 3D Scenes »
InPosters of the Fourth International Symposium on Non-Photorealistic Animation and Rendering (NPAR 2006, Annecy, France, June 5--7, 2006)
Editor(s)Doug DeCarlo and Lee Markosian
Year2006
URLhttp://artis.imag.fr/Publications/2006/VBTS06a/
Editor(s)Doug DeCarlo and Lee Markosian

Abstract
Painterly rendering is a technique that takes inspiration from traditional painting, such as oil or acrylic. The main idea is to render a 3D scene with 2D strokes in image space. Creating hand made painterly animations is very time-consuming since each frame of the animation is usually obtained by adding some paint strokes over previous frames. With an automated system, a user can not only build his animation faster but can handle the temporal coherence of strokes via a frame-to-frame correspondence. In our system the strokes follow the motion of objects (as in Meier's system [Mei96]) and faithfully represent some of their properties (depth and reflectance), while enabling the user to specify a painting style.

BibTeX code
@inproceedings{Vanderhaeghe:2006:NLL,
  optpostscript = {},
  optaddress = {},
  optorganization = {},
  author = {David Vanderhaeghe and Pascal Barla and Jo{\"e}lle Thollot and
            Fran{\c{c}}ois Sillion},
  optkey = {},
  optannote = {},
  optseries = {},
  editor = {Doug DeCarlo and Lee Markosian},
  url = {http://artis.imag.fr/Publications/2006/VBTS06a/},
  optpublisher = {},
  localfile = {papers/Vanderhaeghe.2006.DPA.pdf},
  optisbn = {},
  optkeywords = {},
  optmonth = {},
  optciteseer = {},
  optdoi = {},
  optpages = {},
  optcrossref = {},
  optwww = {},
  booktitle = {Posters of the Fourth International Symposium on
               Non-Photorealistic Animation and Rendering (NPAR 2006, Annecy,
               France, June 5--7, 2006)},
  optvolume = {},
  optnumber = {},
  abstract = {Painterly rendering is a technique that takes inspiration from
              traditional painting, such as oil or acrylic. The main idea is to
              render a 3D scene with 2D strokes in image space. Creating hand
              made painterly animations is very time-consuming since each frame
              of the animation is usually obtained by adding some paint strokes
              over previous frames. With an automated system, a user can not
              only build his animation faster but can handle the temporal
              coherence of strokes via a frame-to-frame correspondence. In our
              system the strokes follow the motion of objects (as in Meier's
              system [Mei96]) and faithfully represent some of their properties
              (depth and reflectance), while enabling the user to specify a
              painting style.},
  title = {{D}ynamic {P}ainting of {A}nimated {3D} {S}cenes},
  year = {2006},
}

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