@inproceedings{Vanderhaeghe:2006:NLL,
optpostscript = {},
optaddress = {},
optorganization = {},
author = {David Vanderhaeghe and Pascal Barla and Jo{\"e}lle Thollot and
Fran{\c{c}}ois Sillion},
optkey = {},
optannote = {},
optseries = {},
editor = {Doug DeCarlo and Lee Markosian},
url = {http://artis.imag.fr/Publications/2006/VBTS06a/},
optpublisher = {},
localfile = {papers/Vanderhaeghe.2006.DPA.pdf},
optisbn = {},
optkeywords = {},
optmonth = {},
optciteseer = {},
optdoi = {},
optpages = {},
optcrossref = {},
optwww = {},
booktitle = {Posters of the Fourth International Symposium on
Non-Photorealistic Animation and Rendering (NPAR 2006, Annecy,
France, June 5--7, 2006)},
optvolume = {},
optnumber = {},
abstract = {Painterly rendering is a technique that takes inspiration from
traditional painting, such as oil or acrylic. The main idea is to
render a 3D scene with 2D strokes in image space. Creating hand
made painterly animations is very time-consuming since each frame
of the animation is usually obtained by adding some paint strokes
over previous frames. With an automated system, a user can not
only build his animation faster but can handle the temporal
coherence of strokes via a frame-to-frame correspondence. In our
system the strokes follow the motion of objects (as in Meier's
system [Mei96]) and faithfully represent some of their properties
(depth and reflectance), while enabling the user to specify a
painting style.},
title = {{D}ynamic {P}ainting of {A}nimated {3D} {S}cenes},
year = {2006},
}
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