@inproceedings{Wheeler:2006:CMB,
opteditor = {},
optpostscript = {},
optorganization = {},
author = {Andy Wheeler and Joanne Thiel and Greg Hart},
optkey = {},
optannote = {},
optseries = {},
address = {New York},
localfile = {papers/Wheeler.2006.CMB.pdf},
optisbn = {},
publisher = {ACM Press},
optkeywords = {},
doi = {http://doi.acm.org/10.1145/1179849.1179968},
optmonth = {},
optciteseer = {},
opturl = {},
optpages = {},
optcrossref = {},
optwww = {},
booktitle = SIGGRAPH2006ABSTR,
optvolume = {},
optnumber = {},
abstract = {As computer-animated feature films divert from realism, the
creative demands of directors and films change. A stylized or
cartoon approach to motion blur in 3D animation is needed to
support the exaggerated animation and visual style. Existing
methods such as 3d motion blur, or 2d curved motion blur are
expensive and the latitude for refining these results are limited.
Three innovative particle-based techniques for stylized motion
blur, developed and expanded over the course of three CG film
productions, are presented here. Two are essentially point-based
rendering methods, while the third includes simulated particles.},
title = {{C}artoon {M}otion {B}lur for {3D} {A}nimation},
year = {2006},
}
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