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[WS+94]  Computer-Generated Pen-and-Ink Illustration

Winkenbach:1994:CGP (In proceedings)
Author(s)Winkenbach G. and Salesin D.
Title« Computer-Generated Pen-and-Ink Illustration »
InProceedings of ACM SIGGRAPH 94 (Orlando, FL, July 24--29, 1994)
SeriesComputer Graphics Proceedings, Annual Conference Series
Editor(s)Andrew Glassner
Page(s)91--100
Year1994
PublisherACM Press
AddressNew York
URLhttp://grail.cs.washington.edu/projects/cg-illus/
Editor(s)Andrew Glassner
NoteAlso as technical report UW-CSE-94-01-08b.d

Abstract
This paper describes the principles of traditional pen-and-ink illustration, and shows how a great number of them can be implemented as part of an automated rendering system. It introduces ``stroke textures,'' which can be used for achieving both texture and tone with line drawing. Stroke textures also allow resolution-dependent rendering, in which the choice of strokes used in an illustration is appropriately tied to the resolution of the target medium.We demonstrate these techniques using complex architectural models, including Frank Lloyd Wright's ``Robie House.''

BibTeX code
@inproceedings{Winkenbach:1994:CGP,
  www = {http://grail.cs.washington.edu/pub/abstracts.html#PenAndInk},
  optcitations =
                  {Appel:1979:HLE,Dooley:1990:AIS,Dooley:1990:AIL,Finkelstein:1994:MC,Kamada:1987:AET,Saito:1990:CRD,Salisbury:1994:IPI,Seligmann:1991:AGI,Yessios:1979:CDS},
  optorganization = {},
  author = {Georges A. Winkenbach and David H. Salesin},
  optkey = {},
  series = CGPACS,
  optannote = {ISBN 0-89791-667-0},
  editor = {Andrew Glassner},
  url = {http://grail.cs.washington.edu/projects/cg-illus/},
  address = {New York},
  localfile = {papers/Winkenbach.1994.CGP.pdf},
  publisher = {ACM Press},
  optmonth = jul,
  doi = {http://doi.acm.org/10.1145/192161.192184},
  citeseer = {http://citeseer.nj.nec.com/winkenbach94computergenerated.html},
  optcrossref = {},
  note = {Also as technical report UW-CSE-94-01-08b.d},
  booktitle = SIGGRAPH94,
  optstatus = {OK},
  optvolume = {},
  optnumber = {},
  abstract = {This paper describes the principles of traditional pen-and-ink
              illustration, and shows how a great number of them can be
              implemented as part of an automated rendering system. It
              introduces ``stroke textures,'' which can be used for achieving
              both texture and tone with line drawing. Stroke textures also
              allow resolution-dependent rendering, in which the choice of
              strokes used in an illustration is appropriately tied to the
              resolution of the target medium.We demonstrate these techniques
              using complex architectural models, including Frank Lloyd Wright's
              ``Robie House.''},
  title = {{C}omputer-{G}enerated {P}en-and-{I}nk {I}llustration},
  year = {1994},
  pages = {91--100},
}

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