@inproceedings{Winkenbach:1994:CGP,
www = {http://grail.cs.washington.edu/pub/abstracts.html#PenAndInk},
optcitations =
{Appel:1979:HLE,Dooley:1990:AIS,Dooley:1990:AIL,Finkelstein:1994:MC,Kamada:1987:AET,Saito:1990:CRD,Salisbury:1994:IPI,Seligmann:1991:AGI,Yessios:1979:CDS},
optorganization = {},
author = {Georges A. Winkenbach and David H. Salesin},
optkey = {},
series = CGPACS,
optannote = {ISBN 0-89791-667-0},
editor = {Andrew Glassner},
url = {http://grail.cs.washington.edu/projects/cg-illus/},
address = {New York},
localfile = {papers/Winkenbach.1994.CGP.pdf},
publisher = {ACM Press},
optmonth = jul,
doi = {http://doi.acm.org/10.1145/192161.192184},
citeseer = {http://citeseer.nj.nec.com/winkenbach94computergenerated.html},
optcrossref = {},
note = {Also as technical report UW-CSE-94-01-08b.d},
booktitle = SIGGRAPH94,
optstatus = {OK},
optvolume = {},
optnumber = {},
abstract = {This paper describes the principles of traditional pen-and-ink
illustration, and shows how a great number of them can be
implemented as part of an automated rendering system. It
introduces ``stroke textures,'' which can be used for achieving
both texture and tone with line drawing. Stroke textures also
allow resolution-dependent rendering, in which the choice of
strokes used in an illustration is appropriately tied to the
resolution of the target medium.We demonstrate these techniques
using complex architectural models, including Frank Lloyd Wright's
``Robie House.''},
title = {{C}omputer-{G}enerated {P}en-and-{I}nk {I}llustration},
year = {1994},
pages = {91--100},
}
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