@article{Winnemoeller:2002:GAT,
number = {3},
month = sep,
optnote = {},
author = {Holger Winnem{\"o}ller and Shaun Bangay},
optkey = {},
optannote = {},
optseries = {},
editor = {George Drettakis and Hans-Peter Seidel},
url = {http://www.eg.org/EG/CGF/volume21/issue3/abstracts/CGF590.HTML},
address = {Oxford},
localfile = {papers/Winnemoeller.2002.GAT.pdf},
publisher = {Blackwell Publishers},
organization = {The Eurographics Associaltion},
doi = {http://dx.doi.org/10.1111/1467-8659.00590},
journal = EUROGRAPHICS2002,
volume = {21},
optcrossref = {},
booktitle = {Proceedings of Eurographics 2002 (Saarbr{\"u}cken, Germany, sep
2002)},
optstatus = {OK},
title = {{G}eometric {A}pproximations {T}owards {F}ree {S}pecular {C}omic
{S}hading},
abstract = {We extend the standard solution to comic rendering with a
comic-style specular component. To minimize the computational
overhead associated with this extension, we introduce two
optimising approximations; the perspective correction angle and
the vertex face-orientation measure. Both of these optimisations
are generally applicable, but they are especially well suited for
applications where a physically correct lighting simulation is not
required. Using our optimisations we achieve performances
comparable to the standard solution. As our approximations favour
large models, we even outperform the standard approach for models
consisting of 10,000 triangles or more, which we can render
exceeding 40 frames per second, including the specular component},
year = {2002},
pages = {309--316},
}
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