@inproceedings{Wu:2006:ST,
opteditor = {},
optpostscript = {},
optorganization = {},
author = {Hongzhi Wu and Li-Yi Wei and Xi Wang and Baining Guo},
optkey = {},
optannote = {},
optseries = {},
url = {http://research.microsoft.com/users/lywei/papers/siltex-egsr06/},
address = EGAdr,
localfile = {papers/Wu.2006.ST.pdf},
optisbn = {},
publisher = EGPub,
optkeywords = {},
optmonth = {},
optciteseer = {},
doi = {http://dx.doi.org/10.2312/EGWR/EGSR06/285-296},
optcrossref = {},
optwww = {},
booktitle = {Rendering Techniques 2006, Proceedings of the
17\textsuperscript{th} Eurographics Symposium on Rendering (EGSR
2006, June 26--28, 2006, Nicosa, Cyprus)},
optvolume = {},
optnumber = {},
abstract = {Using coarse meshes with textures and/or normal maps to represent
detailed meshes often results in poor visual quality along
silhouettes. To tackle this problem, we introduce silhouette
texture, a new data structure for capturing and reconstructing the
silhouettes of detailed meshes. In addition to the recording of
color and normal fields in traditional methods, we sample
information that represents the original silhouettes and pack it
into a three dimensional texture. In the rendering stage, our
algorithm extracts relevant information from the texture to
rebuild the silhouettes for any perspective view. Unlike previous
work, our approach is based on GPU and could achieve high
rendering performance. Moreover, both exterior and interior
silhouettes are processed for better approximation quality. In
addition to rendering acceleration, our algorithm also enables
detailed silhouette visualization with minimum geometric
complexity.},
title = {{S}ilhouette {T}exture},
year = {2006},
pages = {285--296},
}
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