@inproceedings{Xu:2004:SRS,
optorganization = {},
author = {Hui Xu and Baoquan Chen},
optkey = {},
optseries = {},
editor = {Aaron Hertzmann and Craig Kaplan},
url = {http://www-users.cs.umn.edu/~baoquan/scan.html},
localfile = {papers/Xu.2004.SRS.pdf},
address = {New York},
publisher = {ACM Press},
doi = {http://doi.acm.org/10.1145/987657.987662},
optmonth = {},
opturl = {},
optcrossref = {},
booktitle = NPAR2004,
optstatus = {},
optvolume = {},
optnumber = {},
title = {{S}tylized {R}endering of {3D} {S}canned {R}eal {W}orld
{E}nvironments},
abstract = {This paper presents an interactive non-photorealistic rendering
(NPR) system that stylizes and renders outdoor scenes captured by
3D laser scanning. In order to deal with the large size,
complexity and inherent incompleteness of data obtained from
outdoor scans, our system represents outdoor scenes using points
instead of traditional polygons. Algorithms are then developed to
extract, stylize and render features from this point
representation. In addition to conveying various NPR styles, our
system also promises consistency in animation by maintaining
stroke coherence and density. We achieve NPR of large scale data
at interactive rates by designing novel data structures and
algorithms as well as leveraging new features of commodity
graphics hardware. Our experiments have shown that our system
offers a novel experience of large real world environment
navigation that is more aesthetic and informative than that
offered by traditional photorealistic rendering systems.},
year = {2004},
pages = {25--34},
}
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