@inproceedings{Yamagishi:2004:WCT,
opteditor = {},
optpostscript = {},
optorganization = {},
author = {Satoru Yamagishi and Megumi Kondo and Hiroshi Uchibori and Ken-Ichi
Anjyo},
optkey = {},
optannote = {},
optseries = {},
address = {New York},
localfile = {papers/Yamagishi.2004.WCT.pdf},
optisbn = {},
publisher = {ACM Press},
optkeywords = {},
doi = {http://doi.acm.org/10.1145/1186223.1186354},
optmonth = {},
optciteseer = {},
opturl = {},
optpages = {},
optcrossref = {},
optwww = {},
booktitle = SIGGRAPH2004Abstr,
optvolume = {},
optnumber = {},
abstract = {``Monkey Turn'' is a cartoon TV program in Japan weekly-aired
since January 2004. The highlights of this cartoon animation are
dynamic motorboat race scenes, which are achieved by hybrid use of
3D CG and hand-drawn objects. This sketch describes the workflow,
CG software plug-ins and script tools specialized for efficiently
making the animation program under restricted time and work
force.},
title = {{W}orkflow and {CG} {T}ools for the {C}artoon {TV} {P}rogram
``{M}onkey {T}urn''},
year = {2004},
}
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