@article{Yessios:1979:CDS,
number = {3},
month = aug,
author = {Chris I. Yessios},
optkey = {},
series = CGPACS,
localfile = {papers/Yessios.1979.CDS.pdf},
address = {New York},
publisher = {ACM Press},
doi = {http://doi.acm.org/10.1145/800249.807443},
organization = {ACM SIGGRAPH},
journal = SIGGRAPH79,
volume = {13},
optstatus = {url},
title = {{C}omputer {D}rafting of {S}tones, {W}ood, {P}lant and {G}round
{M}aterials},
abstract = {Architectural presentation drawings frequently require the
drafting of stones, wood patterns, plants and ground materials,
which, contrary to the majority of drafting tasks, cannot rely on
repetitious procedures. This paper discusses and illustrates
computer implemented algorithms which generate graphic
representations of the above materials. Simulating a process known
to be applied in practice is certainly a sound approach, and one
such algorithm, applicable for the derivation of stone walls, is
presented, But the majority of the algorithms discussed are based
on a technique which introduces randomly generated disturbances on
initially regular patterns. The latter algorithms in particular
have produced highly satisfactory graphic representations, which
include frequently hand-made qualities.},
year = {1979},
pages = {190--198},
}
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