@article{Yu:2005:RSC,
optpostscript = {},
number = {1},
month = feb,
author = {Jinhui Yu and Qunsheng Peng},
optkey = {},
optannote = {},
localfile = {papers/Yu.2005.RSC.pdf},
optkeywords = {},
doi = {http://dx.doi.org/10.1016/j.cag.2004.11.013},
optciteseer = {},
journal = j-CAG,
opturl = {},
volume = {29},
optwww = {},
title = {{R}ealistic {S}ynthesis of {C}ao {S}hu of {C}hinese {C}alligraphy},
abstract = {In Chinese calligraphy cao shu is regarded as a kind of free form
art which differs from other styles greatly in its less
constrained strokes and brush textures. In this paper we present a
framework for synthesizing cao shu realistically. In our system,
we adopt different brush texture patches (BTPs) collected from
hand-written artworks to represent the solid and hollow strokes
appearing in cao shu. BTP can be extended to fit the required
length by use of texture synthesis, smooth transitions between
adjacent BTPs over the stroke are achieved by a Markov random
field (MRF)-based interpolation technique. With a few parameters
we can reproduce typical stroke forms of cao shu, variations of
brush texture, the ink amount as well as wetness of the stroke.
Our model is therefore able to synthesize characters of cao shu
with different levels of detail that are applicable to scalable
font design, very high-quality publishing, computer-aided
education and electronic practice of calligraphy.},
pages = {145--153},
year = {2005},
}
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