@inproceedings{Zeleznik:1996:SIS,
www = {http://graphics.cs.brown.edu/research/sketch/},
optnote = {},
optorganization = {ACM SIGGRAPH},
author = {Robert C. Zeleznik and Kenneth P. Herndon and John F. Hughes},
optkey = {},
series = CGPACS,
optannote = {},
editor = {Holly Rushmeier},
url = {http://www.cs.brown.edu/~bcz/sketch/sig.html},
address = {New York},
localfile = {papers/Zeleznik.1996.SIS.pdf},
publisher = {ACM Press/ACM SIGGRAPH},
optmonth = aug,
doi = {http://doi.acm.org/10.1145/237170.237238},
citeseer = {http://citeseer.ist.psu.edu/zeleznik96sketch.html},
optcrossref = {},
booktitle = SIGGRAPH96,
optstatus = {OK},
optvolume = {},
optnumber = {},
title = {{SKETCH}: {A}n {I}nterface for {S}ketching {3D} {S}cenes},
abstract = {Sketching communicates ideas rapidly through approximate visual
images with low overhead (pencil and paper), no need for precision
or specialized knowledge, and ease of low-level correction and
revision. In contrast, most 3D computer modeling systems are good
at generating arbitrary views of precise 3D models and support
high-level editing and revision. The SKETCH application described
in this paper attempts to combine the advantages of each in order
to create an environment for rapidly conceptualizing and editing
approximate 3D scenes. To achieve this, SKETCH uses simple
non-photorealistic rendering and a purely gestural interface based
on simplified line drawings of primitives that allows all
operations to be specified within the 3D world.},
year = {1996},
pages = {163--170},
}
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